Download The Casten Game Disk  

     The Nightmare Version of Biffdrop has very challenging game play-- you even have to give up a life to get past one room.  Unlike the original version, each room here had a different color scheme, including one entirely in shades of grey.


Room 1


     Slyvester Biffdrop stood motionless, lost in a trance, as he gazed upon the mysterious Poppycock Rock exhibit at the Icked Medly Museum.  He felt himself slipping further and farther into his subconscious.  Exhausted from his Gulls' Grotto escapade, the memories of the mishap remained all too fresh.  Yet, this enigmatic stone distorted his thoughts into a paramnesial delusion.  Soon, Sly found himself wholly lost in a subliminal nightmare.  He knew his only escape from this trauma was to venture forth into this strange surreality to find reality (in this case, symbolized by the Poppycock Rock).

THE GAME

     As in the original Biffdrop, you can move Slyvester to the left and right and up ladders with the joystick, and you can make him jump with a push of the trigger.  You start with five lives and gain an extra one for each room you successfully pass through.  The game is over when Slyvester loses his last life or when he gets the Poppycock Rock.  If he does get the Poppycock Rock, the time taken to return to reality is displayed to the nearest minute.

SLY'S DELUSION

     Sly's delusion compares quite closely with his recent Gulls' Grotto adventure.  Here is a list of items to be found in his delusion:

     Rotating Razors - Sly nicked his beak this morning while shaving.  Now the razor blades are back to haunt him in a fashion similar to that of the Gruesome Gulls.  Their touch is deadly to Sly.

     Baby Blades - Numerous baby razor blades are maturing through out Sly's delusion.  Sly must kick a Baby Blade (touch it with his webbed foot) to destroy the disposable blade.

     Doors - Doors lead to other rooms in Sly's delusion. A door will open once Sly has disposed of all the Baby Blades in a room.

     Lasers - These turn on and off intermittently.  Sly must avoid being zapped by the lasers.

     Spikes - Spikes are very sharp and harmful to Sly's health, so he had better not fall on any.

     False Walls - Not all the walls are as solid as they may appear.  Sly will find that in some places, he can walk through a wall. 

     Dark Zones - In some places, Sly will not be able to see where he is.

     Invisible Walls - Some walls are not to be seen, but they are there just the same.

     Jelly Cubes - Sly can walk and fall through these, but you can't see Sly when he's in one.

     Hard Cubes - These look like Jelly Cubes, but Sly cannot penetrate them.

     The Poppycock Rock - The ultimate goal of Sly's delusion, the Poppycock Rock will be found in the last room.  Touch the rock, and Sly will be returned to reality.

     Invisible False Walls - The most puzzling obstacle of all.

     ??? - Who knows what else lies in store for the phobic duck.

   GOOD LUCK!!! (for you and the duck).